How Many Turns in Civ 5 Until I Can Buy Land Again

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A nation's territory is comprised of all the country and h2o tiles information technology currently controls directly or indirectly. In a very real sense, the land you control is your nation, because information technology includes its physical representation in the world. A leader may imagine that he or she has ability over great expanses (sometimes they may even accuse you lot of settling into lands they consider their own!), but in reality the leader only controls express parts of the game map.

For convenience, dissimilar civilizations' territories are associated with a unlike, fixed color. For case, the territory of the English civilization is ruby-red, while the territory of the American culture is dark blue. On the primary map, territorial borders are visible through a thick line in the relevant color which passes forth the tiles information technology controls; on the mini-map territories are fifty-fifty clearer, equally the entire territory of different nations is colored.

Bones Rules [ ]

Equally a start, and maybe non-that-obvious result, all tiles within your territory and all neighboring tiles are fully visible at all times. Afterward all, your empire's subjects and agents move constantly through your land and report what they run across.

Territory and Cities [ ]

All territory in the game is controlled by cities, cheers to their civilizing influences on the nomadic tribes that otherwise claim the land. As mentioned above, the nation's leader may have all the delusions of grandeur he wishes, but it is the real, cultural influence of his cities that decide the actual number of tiles under his direct command. This is all-time visualized during city capturing, when the entire territory this metropolis controls switches nations, along with the city itself. In the normal form of events, the more cities you have, the greater territory you lot command. Nevertheless, this may not always be the example, as sometimes cities producing lots of Culture Civilisation can expand a nation's territory much faster and farther than others that produce little or no Culture Culture. Nevertheless, every time a new city is founded, all unclaimed tiles immediately adjacent to it are added to that nation's territory, and they will remain there, even if the city produces 0 Culture Culture.

If a city is destroyed (razed, or striking with a Nuclear Missile when it has less than six 20xPopulation5.png Population), all territory it controls becomes unclaimed (neutral) again, as civilization steps back and the wilderness reigns supreme again. This is besides the simply example when tiles which previously belonged to a civilization volition get neutral again, instead of simply switching to some other civilization.

Each urban center is able to further expand the territory it (and thus your nation) controls. This depends on how much Culture Civilization the city produces. The maximum size of a city is 11 tiles in diameter. For the specific mechanics of border expansion, look beneath.

Territory and Motility [ ]

National territories are considered inviolate; this also includes the territories of Urban center-States. Under normal circumstances units from civilizations or City-States cannot enter the territories of other nations. They can enter territories of Metropolis-States, just if they are not at least Friends with the Urban center-Land in question, they will incur an Influence (Civ5).png Influence penalty with information technology. When a nation signs an Open Borders treaty with some other nation (that is, when the other nation allows Open up borders), its units may now enter the other nation's territory freely. While in it, they will too be able to use its Roads and Railroads.

Workers and other civilian units may enter City-States' territory without repercussions. Still, they still cannot enter other nations' territory. The only exception to this rule is for Missionaries and Bully Prophets - they are able to enter other nation's territory at all times. However, the Missionary suffers "damage" when doing this!

These rules may restrict movement considerably, especially in the early game (when several tiles belonging to some other nation close off whole sections of the map, and you don't have the tech to go around), and in the belatedly game, when (almost) all land is controlled by 1 nation or another.

Note that y'all can enter whatever territory when you are at state of war with its owner. Since Barbarians are e'er at war with everybody, they may move freely everywhere!

Territory and Economic system [ ]

You may only economically use land (and water) which is within your territory. 20xPopulation5.png Citizens from cities may only work on tiles that are inside your territory and within a 3-tile radius of the urban center they inhabit. Most tile improvements can only be synthetic inside your territory (with small exceptions); from this follows that admission to any resources is only possible if they are in your territory! Note that to make strategic apply of strategic and luxury resources you will need to construct an comeback on their tile, merely it doesn't need to be within iii tiles of a city. It is even so recommended, nevertheless, to take a urban center closer so that yous can use the entire potential of the tile.

Having certain Natural Wonders within your borders will net your empire a permanent boost in 20xHappiness5.png Happiness (which is separate from the boost yous get for finding them). However, yous volition lose this bonus if you lose control of the territory that contains the Wonder.

Territory and Units [ ]

Military procurement is achieved much faster and more efficient inside your own land. Thus, country units heal twice as fast when inside your territory; sea units may heal only when inside your territory. Note that for healing purposes the territory of another nation or City-State which are friendly (that is, you have Open Borders treaty with them), is considered home territory. Besides, units may merely upgrade to side by side-era units when inside your territory - in this example, the territory of other civilizations and city-states doesn't authorize as your own, fifty-fifty if they're your allies!

Territory and War [ ]

Finally, many special abilities in the game (such as the Shoshone civilization's unique ability) confer combat bonuses for all units when fighting within their own territory. The Great Wall wonder activates a special effect which hinders movement for all hostile units entering that nation's territory. This effect, withal, expires for nations that discover Dynamite.

It is possible to attack hostile units when they are inside the territory of a nation you're not at war with, and with which you take no Open Borders. But you tin practice this merely with ranged units, since melee units need to really enter the tile the other unit is in, which is impossible without an Open up Borders treaty.

Border Expansion [ ]

Any city which produces Culture Culture will further expand the territory of your nation. The process occupies ane tile at a time, thus enlarging the empire. Notation that you can only aggrandize into unclaimed (neutral) tiles, non into other civilizations' or metropolis-states' territory.

The process of border growth is automatic (that is, yous have no command of information technology), but it is not random - more important tiles are occupied beginning. The target tiles selected by the engine depend on the presence of these factors, in order of importance:

  • Luxury resources
  • Strategic resources
  • Bonus resource
  • Tiles bordering one of the higher up
  • Tiles bordering rivers, or containing any other unusual feature (oases, lakes, etc.)

If no such features are nowadays nearby, the next tiles marked for occupation become the ones closest to the city. For case, if in one direction it has expanded three tiles abroad, in another two, and in all others it is only occupying the nearby tile, the city would effort to expand two tiles away in all other directions. In such cases, or whenever at that place are two tiles of equal involvement according to the list above, the engine marks all applicative tiles and, whenever the turn comes, makes a random selection.

The charge per unit of natural border expansion for each metropolis depends on how much Culture Culture it produces per turn, and on how many tiles it has already acquired. For each successive tile at that place is a required amount of Culture Culture that needs to accrue; that amount grows for each successive tile, and is field of study to empire bonuses and other modifiers. Annotation that one-fourth dimension Culture Culture gifts (such as the ones gained past exploring Ancient Ruins), temporary bonuses (such as the double cultural growth the empire gains afterwards finishing showtime for the Globe'south Fair Project), or other general cultural bonuses (such equally Culture Culture gifted by Urban center-States) exercise not contribute towards border expansion! They but use to the general pool accumulating for Social Policies and Ideological tenets' purchases.

Borders tin likewise exist expanded by using Gold Golden to buy tiles side by side to the current border, but only in the workable city area (iii tiles away in every direction).

A city'south borders will only expand within a 5-tile radius (not including the city tile itself). While a urban center cannot work the "extra" tiles (i.e. those exterior the three-tile radius), a civilization is still eligible for strategic and luxury resources located there (if they have been improved).

Just tiles that don't belong to anyone may be occupied via Culture Civilization! Nonetheless, there is a way to take over tiles belonging to other nation: using the Great Artist'due south ability Civilization Bomb, which will take over all surrounding tiles, regardless of whom they belong to! (In Gods & Kings, this ability was transferred to the Great General, when he builds a Citadel.) Be wary, though - this volition surely accept diplomatic repercussions!

Geographical Considerations [ ]

A city's boundaries can extend over water, blocking navigation by units of other civilizations without an Open up Borders understanding, but not trade routes. A city built on an isthmus that is only one tile wide will act as a culvert, simply simply for the civilization that owns it and only for naval vessels and Work Boats. Embarked units cannot pass through; they must land and re-commence. Other civilizations' warships can simply pass through with an Open Borders agreement, although they still tin can't terminate their turn in the metropolis. Just once again, sea merchandise routes may pass through that canal without an agreement.

Diplomatic Considerations [ ]

In certain cases (primarily when you lot settle new cities, or dig up Artifacts), your actions near, or inside another nation'due south territory may cause a diplomatic uproar. Know that all leaders are conscious about their ain borders, and what they consider "their" territory. This terminal means the land that a certain leader intends to expand into, and which is fairly close to his or her current borders. They won't accept it well if you settle a city right there. They as well won't accept it well if your borders consistently expand correct next to theirs.

When you work on an Antiquity Site which is inside another nation'south territory, and you determine to extract an Artifact from it, the other nation will mutter - after all, y'all are stealing their historical relics! On the other mitt, if you decide to turn the site into a Landmark, they will exist thankful. The same is valid for a City-State - you will gain Influence (Civ5).png Influence points with it if you catechumen a site into a Landmark. You won't lose Influence (Civ5).png Influence, though, if you extract an Artifact.

Strategy [ ]

It is of import, though non essential, for your nation to control as much territory as possible. Ane of the items increasing your Victory score is exactly Land, which means the number of tiles you command. However, as nosotros know, Victory points are not essential for winning the game (unless yous reach the maximum number of turns). Information technology is true that sometimes the quality of the state you control is more than important than the quantity. A small empire controlling lush lands with lots of resources will do better than a huge empire controlling desert or tundra.

That being said, the odds are that the more state you command around the Industrial Era, the bigger the chances that, as y'all progress technologically, the new strategic resources y'all uncover will happen to exist already inside your territory.

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Source: https://civilization.fandom.com/wiki/Territory_(Civ5)

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